A equipa PizzaShoot continua o intrincado processo de desenvolvimento de um jogo de elevado nível!
Temos disponível mais um vídeo. Desta vez demonstramos com é possível ligar acessórios wireless da Xbox 360 ao PC através do Wireless Gaming Receiver for Windows. Demonstramos também como utilizar o Input Reporter (disponível no XNA Creators Club) para testar o input não só do gamepad wireless, como também da guitarra que acompanha o Guitar Hero 3! Isto porque a guitarra não passa de um comando com uma disposição diferente dos botões (e com um acelerómetro mapeado nos triggers do comando normal).
Os developers de jogos em XNA ficam então com um leque de possibilidades ainda mais abrangente.
Although the video is in Portuguese, I want to leave the main message to all the potential worldwide readers of this blog. If you connect your Xbox 360 guitar to your PC (a wireless or wired guitar) you can use it as a X-Box 360 gamepad. Use Input Reporter to find out the correspondence between each device buttons. Wireless Gaming Receiver for Windows it the accessory that you need to connect Xbox 360 wireless accessories to your PC.
Today I went to OPorto to a seminar organized by Bruno Tavares, a Microsoft Student Partner from ISEP (Instituto Superior de Engenharia do Porto). It was a great seminar. The speakers were:
Verónica Orvalho: Teacher of Computer Graphics in FCUP, full-time researcher at the Universitat Politècnica de Catalunya, CTO Face in Motion, developer of algorithms for 3D modeling, animation and new platforms of face characterization.
Bruno Tavares: Is a finalist of the degree in Computer Engineering in ISEP, and Microsoft Student Partner
Marco Silva: A finalist of the Master’s degree in Computer Engineering and Computation (MIEIC) in FEUP with specialization in Multimedia and Artificial Intelligence, he is also a co-founder of the Students Group of Computer Graphics (NeCG - necg.fe.up.pt), Microsoft Student Partner and Junior Flash Developer at Fullsix.
There was a lot of people on this seminar, and they were real interested about the video game industry and the whole process of game design and development. They also wanted to know what was the best approach to be successful in this field of expertise, and about technologies like XNA.
After the theoretical sessions in the morning where the subjects were the video games industry, and an introduction to XNA (with a great and simple demo of the Pong game), there was a “hand-on-lab” session where the attendees had a chance to try out XNA Game Studio 2.0 for themselves (using 2D models) with the help of our experts Bruno and Marco.
Tomorrow it will take place the second part of the seminar, with 3D game development. Good luck for tomorrow!
Although game developing is not my area of interest and my knowledge about this field of work is reduced, I have been hearing and seeing some stuff about XNA. I’ve seen a few demos and one thing that I was curious about was how to make those 3D models which are used. In XNA tutorials, webcasts and demos generally the focus is on the developing process once we have the models.
Yesterday I spent some time searching for information and trying out some stuff. I’ll share with you those steps that allow you to create and import 3D models into XNA games.
2. Create your 3D Model. Excuse me for the awful model, but this was the first time I tried 3D Studio Max. It’s just 3 deformed spheres.
3. Export your model ( File > Export). Choose FBX file type. A settings window will open. I haven’t explored this window. The default settings worked fine for me.
4. Create a new project in XNA Game Studio 2.0 and right click the Contents item in solution explorer. Choose Add Existing Item and choose your model FBX file.
5. From this step on you can follow this tutorial: Displaying a 3d model on the Screen from Step 3: Load the Model by Using the Content Pipeline available in MSDN.